As I've mentioned, one more version of Viscous Tactics is going to be released. The title is changing to "Viscous Cycle" and this version will feature wholly original graphics. However, that's not the big news.
This is no longer a demo, but a prototype - I cannot realize my vision in RPGMaker. It's too limited as it is, and I had to get friends to modify the JavaScript code in order to come this far. Instead, I will be rebuilding the game from the ground up in either GameMaker Studio or Unity - and after the release of the final prototype, I will launch a Kickstarter in order to accomplish this. I think Viscous Tactics/Cycle has a lot of potential, it could be a great game, but if I insist on making it solo, without any money or assistance, the result will not match up to my ambition. While the final prototype is the intended end of development for the RPGMaker build of this game, if any further bugs or problems come to light, I will attempt to fix them - I'm not totally abandoning it.
I don't exactly have a lot of fans around here, but I hope you will support my efforts to make this project to a higher standard. I'm excited to see where this could go, and I'm excited that I may finally be able to release a proper, complete game, after all of the demos and short games I've worked on over the past decade or so (I started making games back in elementary school.)
Anyways, I figured that this merits a news post, but I'll be making another upon the release of the final prototype and creation of the Kickstarter page.
Oh. and here's a bit of the new art - the Green Slime and Bullet Wasp: